The PondQuest frog beneath a giant blue water lily

Services · 02

Development

Interactive and mixed reality, built on painted worlds.

What it is

We bring our painted worlds into real-time engines. A Quill-to-Unity pipeline lets the same art that fills a film become a level you can climb, a room you can meet in, or a message you can hold.

That has produced a mixed reality platformer with hand tracking, a VR messaging app, multiplayer exhibition spaces and realtime scenes that run in a browser.

What we deliver

  • Mixed reality and VR games with hand tracking
  • Spatial apps for Meta Quest
  • Multiplayer virtual spaces and events
  • Realtime WebGL for the open web

How it works

  1. 1

    Prototype

    A playable slice in the headset within weeks, not months.

  2. 2

    Art into engine

    Quill scenes optimised for real-time without losing the painted look.

  3. 3

    Interaction

    Hand tracking, controllers, multiplayer and mixed reality passthrough.

  4. 4

    Ship

    Store submission, early access and updates on Meta Quest.

Examples

Some things we've made this way.

A virtual gallery space built for the Dawson College grad show

Virtual exhibition · 2021

Virtual Vernissage

for Dawson College

Virtual grad show galleries created for Dawson College. The events featured custom exhibition spaces, virtual drinks and cross-platform multiplayer.

Visit the exhibitions ↗
A koala meditating in a painted shrine

Realtime WebGL demo · 2022

Koala Meditation

for Studio Syro R&D

A realtime WebGL meditation scene: a Quill-painted shrine brought into the browser with a Quill-to-Unity pipeline, exploring how the studio's hand-painted worlds can run on the open web.

Want to talk about development?